Ballista
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General Information
Ballistae have a long shooting range and are effective against other siege weapons.
They are very effective against fortifications as they out-range Archer Towers. Currently,
they can capture Cities on their own without any supporting troops. Balanced against this is
the amount of resources required to build them and the very slow rate of training.
Level 1
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Barbarian/NPC Farming Attacks
This is a Ballista / NPC farming table. All figures are conservative due to the high impact of losing! The
lower level NPC's can supply all the resources a huge army or growing city requires without any expenditure
other than time. Number of carts to carry off the booty will vary with Logisitics Research level. The Hero's
Attack Stat is important as losses can be sustained even at low NPC levels with a poor leader. The NPC will
take about 8 hours to regenerate resources, (NB: defences are much faster) so try for two attacks a day.
At lower levels, do not send any troops other than Ballista and Carts - they are sacrificed for no gain. At L6 and
above the NPC's have Defensive Trebuchets, and greater range from higher walls to carry out
counter-battery fire against an attacker, so sacrificial "cannon fodder" should be included in the attack
to soak up the defences while the Ballistae do their work. Check out the article on Range to see what you're up
against. Horse Riding level also has an impact, the higher the quicker the Ballistae close up and the fewer
the losses.
| Level | Ballistas | Lost | Troops Shield / Loss | Hero Experience | Result | Archery Level | HorseRiding Level |
| 1 | 18 | 0 | 0 | 1k | win | 10 | 9 |
| 2 | 36 | 0 | 0 | 1k | win | 10 | 9 |
| 3 | 150 | 0 | 0 | 40k | win | 10 | 9 |
| 4 | 250 | 0 | 0 | 43k | win | 10 | 9 |
| 5 | 450 | 0 | 0 | 90k | win | 10 | 9 |
| 500 | 500 | 0 | 12k | loss | 6 | 3 | |
| 665 | 665 | 4kW/4kW 5kA/5kA | 75k | loss | 7 | 6 | |
| 650 | 650 | 0 | 68k | loss | 7 | 7 | |
| 850 | 30 | 0 | 140k | win | 8 | 7 | |
| * Casualties unavoidable from this level. Max out Research to minimise * | |||||||
| 6 | 1.6k | 217 | 20 kW / 20 kW | 300k | win | 10 | 9 |
| 7 | 2k | 2k | 0 | 120k | loss | 10 | 9 |
| 4k | 368 | 50 kW/7.7 kW 10kA/4kA | 440k | win | 10 | 9 | |
| 8 | 5k | 0 | 40 kW/4.9 kW 30kA/9.2kA | 679k | win | 10 | 9 |
| 5k | 403 | 50kW/7kW 22kA/9.9kA | 666k | win | 10 | 9 | |
| 6k | 6k | 6kA/6kA | 364k | loss | 10 | 9 | |
| 5k | 0 | 70kA/7.2kA | 384k | win | 10 | 9 | |
| 9 | 5k | 0 | 50kW/37.5kW 30kA/9.6kA | 1072k | win | 10 | 9 |
| 4.5k | 0 | 40kW/29.6kW 40kA/9.2kA | 1074k | win | 10 | 9 | |
| 10 | 5k | 5k | 34kW/34kW 38kA/38kA 750C/750C | 552k | loss | 10 | 9 |
| 18k | 0 | 80kA/14kA | 1.8M | win | 10 | 9 | |
| 18k | 150 | 80kA/15kA | 1.8M | win | 10 | 9 | |
| 10 | 16K | 0 | 81k Archers/11k Lost, 1 each other soldiers. 100+ Attack hero. http://battle16.evony.com/default.html?logfile/dc/47/6a/13/dc476a13875f49bdebb3449c981bd448.xml | 1.8M | win | ||
| 10 | 14K | 9K | 73k Archers/73k Lost. 100+ Attack hero. http://battle19.evony.com/default.html?logfile/20090923/ae/b7/aeb7aeb92975193eaa87c7f1c5611288.xml | 1.8M | win | 10 | 10 |
| Key: | W | A | S | P | Cv | Ct | C |
| Warrior | Archer | Swordsman | Pikeman | Cavalry | Cataphracts | Catapults |
Entries on this table can only be gathered at some expense, but will be updated as and when new data
becomes available. Please feel free to add your own.
Notes:
- NB: Where Ballista numbers are shown in green above, the attacking side has
- >100 Attack stat Hero (>130 for L10's)
- 1W/1S/1P/1Cv Archery Tower fodder
- Results will almost certainly be worse with lower stats and levels.
- Single 'stuffing' units to fiddle the archery combat system are not shown. Check the Evony Forums
for the theory behind these. - Bear in mind that an experience return of, say 679k, for a successful L8 attack is the equivalent of more than 6 'On
War' items at the shop at 100 cents each. This is a quick way to build up a Hero. It also assists with Medal farming. - Be careful in your force mix. If you include just one Catapult with a Ballista Attack, this catapult determines the start range
of the attack - the Archer Towers will hammer your Ballistas as they roll on into range without answering. The Archer Towers
seem to prefer attacking advancing troops to the exclusion of the stationary ones. eg an Archer/Ballista Attack
will suffer Archer casualties only. - An L10 is susceptible to a one-off combined forces attack wave, but you need an L10 Rally Spot 100K limit.
You don't need a sacrificial Warrior attack to clean out the Traps. - Rolling Logs still soak up damage although they can't come into play during a ranged attack from Archers
and Ballistas.
Unhappy Results (for those who did not read everything above!):
- I lost 650 ballistas against a level 5 NPC. 750 Rolling Logs are added at level 5 NPC.
- I don't know what's the right amount, cause I lost 1050 Ballistas at NPC lvl 5. Please advice.
- lvl 6 NPC lvl 9 archery lvl 8 horseback riding tried 2440 ballista 20k Warriors 1s 1p and lost
- I attacked a lvl4 npc with 450 balistae and lost because i have only lvl 6 archery and lvl 5 horse back riding.
- Don't be stupid like me and attack with low lvl archery or horse back riding or you will lose
- Attacked lvl 5 npc,512 balistae,183 transporters,lv8 archery,lv 9 horse back riding:lose
report:battle10.evony.com/default.html?logfile/98/ab/75/25/98ab75257995ab7510c6d2188bcc153c.xml
This information is old and specific only to one server. Game mechanics have changed and it now requires more equipment to attack NPCs with no losses. Equipment requirements also vary from server to server, so check with your alliance members to see what they are using before following any published tech for medal farming.
History
During the days of the Empire conquests, the ballista proved its value in sieges and battles,
on ships, and on land. It was even used to quell riots. Many archaeological finds of ballistae
date from the time of the Roman Empire; ancient technical manuals and journal accounts have been
used to reconstruct these weapons in modern times.



