Feasting Hall

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Feasting Hall

Contents

General Information:

The Feasting Hall is the residence of the heroes. You can check the status of heroes, upgrade
stats, give rewards, and dismiss them. There must be vacancies in the hall if you want to
hire a hero. There must also be a vacancy if you capture a hero during combat. A captured Hero can
either be Persuaded to join you (same cost as hiring in the Inn) or Released.
Also it is a good idea to keep Hero 'seats' spare in case either one of your cities is about to be lost
and you want to save them, or one of your cities has been devastated/plundered and cannot pay the
Heroes from City Tax

Buttons:

Rename Button

After capturing your enemies Hero, you may find he/she's a 'poison pill' with an abusive name. Change it here.

Dismiss Button

Hasta la vista, Baby! The Feasting Hall is full but there's a better Hero in the Inn? Time for retirement.

Upgrade Button

In the example below an L10 hero has accumulated enough experience to go up a level. Experience can be gained by:

  1. Appointing a Hero to be Mayor - continuous trickle feed
  2. Leading troops into Battle - can get a lot of experience very quickly, but needs big casualty count
  3. Applying an Item via the green 'plus' sign - instantaneous
    • Anabasis (+1,000 experience)
    • Epitome of Military Science (+10,000)
    • On War (+100,000)

File:Hero_level_upgrade.JPG

Redistribute Button

Requires Holy Water Item. Allows redistribute of the same number of points as the Hero level.

Reward Button

Rewards can alter Hero Stats temporarily or Loyalty permanently. A 15 minute cool-down is enforced between all
types of reward. There are three kinds of Rewards:

Gold

100 gold for each level of a Hero buys 5 loyalty points.
Seek independent financial advice before trying this with a high level Hero.

Items
Each Item gives a 25% increase in one stat for 24 hours
The Art Of WarIntelligence
The Wealth of NationsPolitics
ExcaliburAttack


Medals


File:Medals.JPG

Save Button

Changes need to be saved before leaving this window or they are lost.


Level 1:

Level 1 accommodates up to 1 hero.

PrerequisiteRequired
InnLv.1
Food400
Lumber2500
Stone1200
Iron700
Costs Time: 6m 00s

Level 2:

Level 2 accommodates up to 2 heroes.

PrerequisiteRequired
InnLv.1
Food800
Lumber5000
Stone2400
Iron1400
Costs Time: 12m 00s

Level 3:

Level 3 allows a max of 3 heroes.

PrerequisiteRequired
InnLv.1
Food1600
Lumber10000
Stone4800
Iron2800
Costs Time: 24m 00s

Level 4:

Level 4 allows a max of 4 heroes.

PrerequisiteRequired
InnLv.1
Food3200
Lumber20000
Stone9600
Iron5600
Costs Time: 48m 00s

Level 5:

Level 5 allows a max of 5 heroes.

PrerequisiteRequired
InnLv.1
Food6400
Lumber40000
Stone19200
Iron11200
Costs Time: 1h 36m 00s

Level 6:

Level 6 allows a max of 6 heroes.

PrerequisiteRequired
InnLv.1
Food12800
Lumber80000
Stone38400
Iron22400
Costs Time: 3h 12m 00s

Level 7:

Level 7 allows a max of 7 heroes.

PrerequisiteRequired
InnLv.1
Food25600
Lumber160000
Stone76800
Iron44800
Costs Time: 6h 24m 00s

Level 8:

Level 8 allows a max of 8 heroes.

PrerequisiteRequired
Construction
Food51200
Lumber320000
Stone153600
Iron89600
Costs Time: 12h 48m 00s

Level 9:

Level 9 allows a max of 9 heroes.

PrerequisiteRequired
Construction
Food
Lumber
Stone
Iron
Costs Time: 25h 36m 00s

Level 10:

Level 10 allows a max of 10 heroes.

PrerequisiteRequired
Construction
Michelangelo's Script1
Food
Lumber
Stone
Iron
Costs Time: 51h 12m 00s

History:

The ancient feasting halls of Scandinavia were a large building with a single room. From
About the fifth century to early medieval times the lord resided in these halls with his
retainers. People danced and sang for celebrations. The heroes are praised and appointed here.

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