Inn

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Inn

Contents

General Information:

The Inn is used to recruit Heroes. Increasing the level of Inn allows for more Heroes
of higher level to be present at any point in time. The quality of available Heroes varies.

There is a trade-off between initial level and Stats for Politics, Attack and Intelligence.
Higher level Heroes hit diminishing returns for improvements - each Stat increase requires
more experience. This makes a low level Hero that can be developed a much more attractive
recruiting prospect than a higher level one with better Stats. Financially, low level Heroes
are cheap to hire and keep. In this L5 Inn example, Rachel has the best Attack Stat, but at level 22
she costs 22k to sign on and then 440 gold/hr. Her next level up for a Stat increase is at 48400
experience, and the next level will be even higher. Faithe is cheap to hire and keep and won't need
much experience to level up, but her Stats are unimpressive. The Inn population resets over time,
so in this example it's a quick "Thank you for your time today. Next!"

File:Inn_L5.JPG

History:

The early Inn found in Europe may have sprang up when the Romans built their
system of roads throughout Europe. Some Inns in Europe date back several centuries.
These Inns provided accommodations, food, lodging, stabling, and fodder for the
traveler's horses, as well as being a community meeting place.

Level 1:

Level 1 Inn accommodates 1 hero.

PrerequisiteRequired
CottageLv.2
Food300
Lumber2000
Stone1000
Iron400
Costs Time: 4m 00s

Level 2:

Level 2 accommodates 2 heroes.

PrerequisiteRequired
CottageLv.2
Food600
Lumber4000
Stone2000
Iron800
Costs Time: 8m 00s

Level 3:

Level 3 accommodates 3 heroes.

PrerequisiteRequired
CottageLv.2
Food1200
Lumber8000
Stone4000
Iron1600
Costs Time: 16m 00s

Level 4:

Level 4 accommodates 4 heroes.

PrerequisiteRequired
CottageLv.2
Food2400
Lumber16000
Stone8000
Iron3200
Costs Time: 32m 00s

Level 5:

Level 5 accommodates 5 heroes.

PrerequisiteRequired
CottageLv.2
Food4800
Lumber32000
Stone16000
Iron6400
Costs Time: 1h 4m 00s

Level 6:

Level 6 accommodates 6 heroes.

PrerequisiteRequired
CottageLv.2
Food9600
Lumber64000
Stone32000
Iron12800
Costs Time: 2h 8m 00s

Level 7:

Level 7 accommodates 7 heroes.

PrerequisiteRequired
CottageLv.2
Food19200
Lumber128000
Stone64000
Iron25600
Costs Time: 4h 16m 00s

Level 8:

Level 8 accommodates 8 heroes.

PrerequisiteRequired
CottageLv.2
Food38400
Lumber256000
Stone128000
Iron51200
Costs Time: 8h 32m 00s

Level 9:

Level 9 accommodates 9 heroes.

PrerequisiteRequired
CottageLv.2
Food76800
Lumber512000
Stone256000
Iron102400
Costs Time: 17h 4m 00s

Level 10:

Level 10 accommodates 10 heroes.

PrerequisiteRequired
CottageLv.2
Michelangelo's Script1
Food153600
Lumber1024000
Stone512000
Iron204800
Costs Time: 34h 8m 00s
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