Inn
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Contents |
General Information:
The Inn is used to recruit Heroes. Increasing the level of Inn allows for more Heroes
of higher level to be present at any point in time. The quality of available Heroes varies.
There is a trade-off between initial level and Stats for Politics, Attack and Intelligence.
Higher level Heroes hit diminishing returns for improvements - each Stat increase requires
more experience. This makes a low level Hero that can be developed a much more attractive
recruiting prospect than a higher level one with better Stats. Financially, low level Heroes
are cheap to hire and keep. In this L5 Inn example, Rachel has the best Attack Stat, but at level 22
she costs 22k to sign on and then 440 gold/hr. Her next level up for a Stat increase is at 48400
experience, and the next level will be even higher. Faithe is cheap to hire and keep and won't need
much experience to level up, but her Stats are unimpressive. The Inn population resets over time,
so in this example it's a quick "Thank you for your time today. Next!"
History:
The early Inn found in Europe may have sprang up when the Romans built their
system of roads throughout Europe. Some Inns in Europe date back several centuries.
These Inns provided accommodations, food, lodging, stabling, and fodder for the
traveler's horses, as well as being a community meeting place.
Level 1:
Level 1 Inn accommodates 1 hero.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 300 |
| Lumber | 2000 |
| Stone | 1000 |
| Iron | 400 |
| Costs Time: 4m 00s | |
Level 2:
Level 2 accommodates 2 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 600 |
| Lumber | 4000 |
| Stone | 2000 |
| Iron | 800 |
| Costs Time: 8m 00s | |
Level 3:
Level 3 accommodates 3 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 1200 |
| Lumber | 8000 |
| Stone | 4000 |
| Iron | 1600 |
| Costs Time: 16m 00s | |
Level 4:
Level 4 accommodates 4 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 2400 |
| Lumber | 16000 |
| Stone | 8000 |
| Iron | 3200 |
| Costs Time: 32m 00s | |
Level 5:
Level 5 accommodates 5 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 4800 |
| Lumber | 32000 |
| Stone | 16000 |
| Iron | 6400 |
| Costs Time: 1h 4m 00s | |
Level 6:
Level 6 accommodates 6 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 9600 |
| Lumber | 64000 |
| Stone | 32000 |
| Iron | 12800 |
| Costs Time: 2h 8m 00s | |
Level 7:
Level 7 accommodates 7 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 19200 |
| Lumber | 128000 |
| Stone | 64000 |
| Iron | 25600 |
| Costs Time: 4h 16m 00s | |
Level 8:
Level 8 accommodates 8 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 38400 |
| Lumber | 256000 |
| Stone | 128000 |
| Iron | 51200 |
| Costs Time: 8h 32m 00s | |
Level 9:
Level 9 accommodates 9 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Food | 76800 |
| Lumber | 512000 |
| Stone | 256000 |
| Iron | 102400 |
| Costs Time: 17h 4m 00s | |
Level 10:
Level 10 accommodates 10 heroes.
| Prerequisite | Required |
| Cottage | Lv.2 |
| Michelangelo's Script | 1 |
| Food | 153600 |
| Lumber | 1024000 |
| Stone | 512000 |
| Iron | 204800 |
| Costs Time: 34h 8m 00s | |


