Medal farming
From The Evony Wiki ::The Free Forever Massive Multi Player Real Time Strategy Game
Medal farming is a term for engaging in activities that will predictably yield medals on a recurring basis. Medals are used for upgrading your rank and are one of the more difficult items to farm for.
Contents |
How to get Medals
There are three ways in which you may acquire medals:
Attacking Valleys and NPC Cities
Medals are acquired randomly by attacking valleys. Below is a guideline to the type of medal drops you can expect to receive for successfully attacking a valley.
Note: NPC's City drops are included here for comparison.
| Valley Level | Medal | NPC Level | Medal |
| 1 | Cross or Rose | 1 | Lion or Courage or Honor |
| 2 | Cross or Rose or Lion | 2 | Courage or Honor |
| 3 | Cross or Rose or Lion or Wisdom | 3 | Courage or Honor |
| 4 | Rose or Lion or Cross | 4 | Lion or Honor or Courage |
| 5 | Lion | 5 | Wisdom or Freedom or Courage |
| 6 | Lion or Rose | 6 | |
| 7 | 7 | ||
| 8 | 8 | ||
| 9 | Courage | 9 | |
| 10 | Lion or Honor or Courage | 10 | Justice or Nation |
This table is not entirely accurate. I've gotten Honor medals from medium level valleys. Also lvl 1 npcs work if you are useing 14 Ballista and 15 Transporters. battle3.evony.com/default.html?logfile/20091027/78/60/7860390eeb0689130b10a64ea1d549c6.xml
I've gotten Nation from a level 5 lake. battle89.evony.com/default.html?logfile/20091105/fb/30/fb303342d47e2a5cdc8720b7576506c5.xml
Just got a Wisdom from a lvl 4 desert battle76.evony.com/default.html?logfile/20091106/e2/a0/e2a09deaecde1be06d324da66d9bbb55.xml
Medal "Grinding"
You seem to be able to improve your chances to find medals by sending a burst of attacks into a valley, one after the other. It is suggested you leave no more than 10 seconds between them. It may be that more attacks in the burst will generate better chances of producing a medal. Right after conquering the valley with the first attack, you need to abandon it quickly to let the next attack conquer it, and repeat this process for each successive attack. The valley will regenerate new occupants immediately after you abandon it. For low level valleys (3 and under), only archers are needed to do this and it can be done with no losses, provided a sufficient number of archers are used. Numbers often quoted are 50 archers for a lvl 1 valley, 100 for a level 2 valley and 200 for a level 3 valley. Further research needs to be done to document the drop rates with greater precision, and how the many possible variables might affect them.
Forum Notes
How to get medals a.k.a. medal farming (Copied from [[1]] bbs.evony.com)
- Cross medal = L1-4 Valleys
- Rose medal = L1-4 Valleys
- Lion medal = L1-6 Valleys, L1-4 NPCs
- Honor medal = L1-4 NPCs
- Courage medal = L1-5 NPCs
- Freedom medal = L4-5 NPCs
- Wisdom medal = L5+ NPCs
- Justice medal/Nation medal = L10 NPCs (Very difficult to gain, IMO, which is why I sit at Marquis on most servers...)
IF YOU ARE ON AN OLD SERVER THIS DOES NOT APPLY TO YOU. THIS IS ONLY FOR NEW SERVERS WITH THE NEWER LOWER DROP RATE.
There is not a lower drop rate on older server..
i myself attack a L2 hill to get rose meds.. i attack with 9 attacking waves.. no mayor have 9 heroes with 15k archers each wave.. just sending them all. need L9 Feasting hall, L9 Rally point and high Lvl int heroes.. i use a Int heroe with 133 intel gets a rose almost every time...
i repetedly sent attack.. with 50 seconds in between each.. makes it easier to abandone the valley before the next wave arrives. from the 9 attacks i usually get 3 rose meds, 1-2 cross meds and 1-2 lion meds.
everything below is wrong.
Everything below has worked for me. Until you have a hero with a ridiculously high Intelligence and you can check out his claims personally, I suggest you go with what's below. -FMF
There is entirely too much nonsense about the medals and how to get them. I was on server 29 and got 12 rose medals, 20 lions, and 15 cross. Now on server w23 and have gotten 7 rose, 12 cross, 12 lions, 1 honor.
The drop rate is roughly 1% per medal type. It does not matter what level valley you attack. The valley level only changes what types of medals will drop. The drop rate remains 1% per medal type.
So you can attack a level 1, 2, or 3 valley (type is irrelevant) 100 times and you will have a pretty decent chance of getting 1 rose, 1 cross, and 1 lion (yes 1 of each).
Troop losses do not matter. Int does not matter. Type of troops does not matter.
The only thing that matters is sheer volume of attacks. If you need 7 roses you will have to do roughly 700 attacks. You may get lucky and get them in 400 or unlucky and have to go 1500 but that's all just luck. Most people here who are complaining are NOT making anywhere near the volume of attacks needed. You are not doing it efficiently and you are constantly shifting your strats and doing a lot of random time consuming stuff. You need to attack a LOT and you need to do it quickly.
Furthermore, the anecdotal evidence people are throwing around is COMPLETELY 100% garbage because we're dealing with 1% chance here. If you get 2 medals in a row and it happens to be your int hero, that is meaningless. The odds are so low that linking any other extraneous variable is worthless.
I have made roughly 2800 attacks on valleys in the manner I will describe below. I've kept track of how many medals I get per hour. It fluctuates from hour to hour but over the long range it remained constant:
1% medal drop rate per medal type per attack. Even changing from level 1 to 2 to 3 valley did not alter those and if any factor influences drop rate (ie, int, losses, etc) valley level would be the most important but it does not.
If you really really want to get to baronet there is 1 way that works 100% of the time. I've done it twice now and I have a friend doing it now also.
1. Build a lvl 8 feast hall in a city and a lvl 7 rally. Appoint 1 hero as your mayor and have the other 7 heroes lead attacks on a valley adjacent to your city that is lvl 1-3.
2. Make absolutely sure the valley is as close as possible - ONE SQUARE (and preferably not diagonal because that adds .2 miles) - because that's a 5 min round trip. Anything further is potentially doubling or tripling the amount of time this takes and it takes awhile.
3. Have 1 valley slot open on the town your attacking from.
4. Attack the lvl 1-3 valley next to your town. If its level 1 you can do it with 30 archers, lvl 2 with 70, lvl 3 with 100. You can probably find lower numbers that work but those won't ever take losses even with low archery and MT. Don't bother with any other troop type. Taking losses on 700 attacks is not smart and doesn't improve your chances.
5. Keep the attack menu open and wait 3 seconds. Send another attack. Repeat that til you are out of heroes.
6. Now click on overview and then valleys. Wait for the 1st attack to capture the valley. Immediately click view -> abandon -> ok. Repeat this 6 more times.
7. You've now had 7 potential medal bearing attacks. Wait for those guys to get home and send them out again immediately.
8. If you are really wanting to speed up the process build lvl 8 feast lvl 7 rally in a second town and do the same thing. This is as fast as you can do it. It takes a lot of work to queue the attacks when you get to this many.
With 2 towns going at this pace (14 attacks every 5 minutes) you will be attacking valleys 168 times an hour which means you should get 3 rose medals every 2 hours (3 lion and 3 cross as well). But it will fluctuate from hour to hour.
I did as the above, with a lvl 6 feast hall and lvl 5 rally point in two towns. I ran 5 attacks from each town for each cycle. Made it easy to keep track of the numbers! My results were about the same as his, an approximately 1% drop rate for each reward from each conquer. -FMF
Things that DO help:
1. Compass (your men hit the valleys faster) 2. Restarting your browser often (lag can interfere with the rapid clicking)
Honor medals are where things get more difficult.
As an aside:
It makes perfect sense that nothing you do during the attack changes the outcome with regard to medal. When a valley generates its defenders, nothing will change that after the fact. The server decides how many of each possible troops type it has and what kind of hero it has along with resources. It also likely decides if it has a medal and what type. We just cannot see that one piece of information. Losses effects honor and prestige because that's a function based on how close to winning or losing the battle you were. If you get really close to losing but win you get high prestige/honor (depending if its PVE or PVP). There's no reason this would effect medal hunting and I certainly have never seen any evidence of this considering I did 2800 attacks without losses and got tons of medals while I've warrior rushed dozens of level 1-2 NPCs and not gotten any particularly large number of medals (maybe a handful).
Honor medals and up
So, you’ve followed the procedures above and you’re now a Baronet. Congratulations! You are now ready to set yourself a new goal: NPC farming. If you haven't already, read up on it. Set your sights on it. NPC farming changes the game, and you want to get there.
Now, if you’re smart and forward-thinking, you may go looking around and discover that you can’t destroy an NPC once it’s made. You can conquer it and make it your own city, or you can conquer it, teleport it away, and abandon it to clear the flat it’s on, but that city is now indestructible. So, if you’re going to make NPCs to farm, then you should probably make only the best, right? Since the highest level NPC that you can farm without losses is level 5, you should probably only make level 5 NPCs, right?
Wrong! This is the trap that I fell into. I failed to take into account medals. If you look it up, you'll find that NPCs of level 1 - 4 can grant you Lion, Honor, or Courage medals. Level 5 NPCs can "only" grant you Courage, Wisdom, and Freedom medals. This means that for those essential Honor medals, you must have level 4 NPCs to farm, either for resources and medals, or just for medals.
My recommendation is to build as many level 4 NPCs around one city, and one only, as you can. Shoot for at least 9 of them, and 12 or more would be better. Any other cities should have level 5 NPCs built around them. While you're doing that, of course, you need to build up Ballista and Transports and you need to carefully research Archery and Horseback Riding to the correct levels to farm without losses. I recommend researching Archery up to level 8 and Horseback Riding (HBR) up to level 5 to begin with. Then HBR 6, then Archery 9 (takes awhile!), then HBR 7 and HBR 8 as fast as you can. Then Archery 10, then HBR 9 when convenient.
At this point you may not need to "farm" just medals at all. You'll be farming the level 4 NPCs once or twice a day anyway and building your city and army like crazy, and you may get medals fast enough to advance at a reasonable pace with that alone. However, perhaps you've come to this guide late, or you've made Baron and maybe General and you want to advance to Viscount faster than the slow pace that NPC resource farming provides. If you have the privilege of monitoring the game during the day, here's a technique to farm medals faster from your NPCs:
1. If you haven't already, in the city surrounded by level 4 NPCs, build up your Rally Point and Feasting Hall to level 9. Fill up the Feasting Hall with Heroes.
2. If you haven't already, build up at least 2,250 Ballista.
3. Once an hour (I usually wait 65 minutes) relieve your Mayor and attack 9 level 4 NPCs with only 250 Ballista (no Transports, you're farming medals now, not resources).
4. The last wave of the day can include Transports for resources.
Note: I know that it's not necessary for the NPC to have full resources to get a medal from it. I know because twice already I've received a medal from an NPC that I was farming for resources, when the resources weren't at max. However, I don't know if the odds of getting a medal change if the resources aren't at max, so why take chances?
This will increase the rate that you get medals from your NPCs by a factor of 5 or more. With 9 NPCs, and 10 attack waves a day, you will be getting around 2 Lion, 2 Honor, and 2 Courage medals a day on average. I stress that this is an average; you may hit a dry spell when you get only 2 or 3 medals for the day, and you may hit a rich spell when you get 9.
Aside:
I have kept track of my NPC attacks and medals for a few weeks. On level 4 NPCs, I have attacked 796 times and received 20 Courage medals, 17 Honor medals, and 13 Lion medals. That works out to an overall drop rate of 6.28%. On level 5 NPCs I have attacked 662 times and received 7 Freedom medals, 14 Wisdom medals, and 9 Courage medals. That works out to an overall drop rate of 4.53%. YMMV.
Farming NPC´s for medals on Server 66
I´m on Server 66, i´m hitting aproximately 160 - 240 npc 5´s a day, all fully regenerated with troops and resources. I have done this for well over 2 months and i have not EVER had a single medal drop. I regularly do get mich scrips, ( around 0.5% drop rate ) Medals however have never dropped. I've tried other npc's and nothing changes. The one thing that does grant loads of medals is spam attacking valleys. I usually go for lvl 10 flats. Sending a 30k archers with 1 rainbow and any bum hero. Abandoning it after you conquer it before the next wave hit. THAT DOES WORK, all the other crap about valley types above i've seen no proof of. I can't speak for other servers, but on 66 npc's simply don't ever give medals. That includes lvl 10's since i've been hitting those regularly aswell. Lvl 10 flats will also grant you randomnly any medal type. Drop rate roughly 5 / 10 % for lvl 10 flats, but thats a worst case scenario, most commonly i experience higher droprates then that. Another thing you may want to consider while doing this is keep a spare feasting hall slot. If you are sending out at 1 min intervals you have enough time to check your hall in between, you will regularly capture a hero and its a cheap option to recruit a good one. Doesn't force you to spam recruit / dismiss from your inn.

