Valley
From The Evony Wiki ::The Free Forever Massive Multi Player Real Time Strategy Game
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General Information
The terrain spaces surrounding your City are called valleys. They each have a terrain type and a level associated with them (see below). When hovering over them with the mouse pointer, it will give information about the benefit it will give you when you have conquered it. Clicking it will give information about current ownership and also give the possibility to scout it out or attack it. Scouting or attacking a valley (without a city!) does not break the Beginner's Protection, even if it is currently owned by another player.
Valley types
Each valley has one of the following terrain types: Flat, Grasslands, Swamp, Lake, Hill, Desert or Forest. All of these terrain types, except for Flat, provide a percentual production increase to your city's resource production when you have conquered them. The Flat is different in that it does not provide a production bonus, but it is needed as a building location for a new city.
Valley production bonus
The following table gives an overview of terrain types, their levels and the associated resource production bonus:
| Terrain | Flat | Grasslands | Swamp | Lake | Hill | Desert | Forest |
| Resource | None | Food | Food | Food | Iron | Stone | Lumber |
| Level 1 | 3% | 5% | 8% | 5% | 5% | 5% | |
| Level 2 | 4% | 7% | 11% | 7% | 7% | 7% | |
| Level 3 | 5% | 9% | 14% | 9% | 9% | 9% | |
| Level 4 | 6% | 11% | 17% | 11% | 11% | 11% | |
| Level 5 | 7% | 13% | 21% | 13% | 13% | 13% | |
| Level 6 | 8% | 15% | 24% | 15% | 15% | 15% | |
| Level 7 | 9% | 17% | 27% | 17% | 17% | 17% | |
| Level 8 | 10% | 19% | 30% | 19% | 19% | 19% | |
| Level 9 | 11% | 21% | 33% | 21% | 21% | 21% | |
| Level 10 | 12% | 23% | 36% | 23% | 23% | 23% |
Conquering a valley
When you are conquering a valley, be aware that the higher the level, the more troops it will have to protect it. It is advisable to scout it out before you are going to attack it.
Usually, 30 archers for a level 1 valley, 70 for level 2, and 100 for level 3 will conquer the valley with no troop losses. However, if any troops are sent which aren't archers they may be hurt, and the archers may have casualties if less then this amount is sent. (Taken from Medal Farming )
Once a valley is conquered, it is under your control and you will receive the associated resource production benefit (see above) while it remains under your control. It is possible to recall your main campaign army (which is led by one of your heroes) and to send a more modest reinforcement (without a hero) to defend your land after that, if your level of Rally Spot allows it. To do this, follow these steps:
- 1. Click on the valley, then click 'Enter'. Once inside the valley screen, click 'Recall' next to the army to return that army to the city from which it was originally sent out.
- 2. Click on the valley, then click 'Reinforce'. Once inside the March screen, select the armies that you want to send there to defend it, then click OK to confirm. Note that due to a bug in the game, it is not possible to view the type and number of troops that have sent later on. Therefore, it is advisable to archive the "Troops Arrived" message in Reports > Army that you will receive when the reinforcements have arrived as a memo for later reference.
Troops reinforcing a valley eat more food then they would at your city, thus many elect to have no army protecting thei valley's especialy, if the valley is low level and thus easily replaced.
Plundering a valley
Each town can only conquer and hold a number of valleys that is equivalent to the level of its town hall. If a valley is attacked and defeated, by an army from a town holding its maximum number of valleys, the army will not conquer the valley. However, the victorious army will automatically return home to its town with plundered resources that match the type of valley (flats can return any resource).
Clicking abandon relinquish's control of the valley to the barbarian's to allow it to be conquered again by whoever you want.
When the server is restarted after daily maintenance, each unoccupied valley will have its level increased by 1, with level 10's becoming level 1's.
Colony Building
See the entry in Development -> Your City -> Loyalty
Colony Building includes expanding into valleys. Captured valleys add resources, the higher the level of the valley the greater the amount of resources. This benefit comes without extra building. The amount the valleys are putting into your city can be seen in Production.
Other benefits:
Prestige
Medals
Experience for your hero. See: General & Stats
Descriptions for Troop Amount
If a players level of informatics isn't high enough then that player will get a vague description for the amount of troops occupying a valley. Below is a range of numbers associated with each description.
| Description | Amount, Range |
| Few | 1-24 |
| Pack | 25-49 |
| Lots | 50-99 |
| Horde | 100-250 |
| Throng | 250-499 |
| Swarm | 500-999 |
| Zounds | 1000-2499 |
| Legion | 2500-4999 |
| Bulk | 5000-10000 |
| Giga | 10,000+ |

